AI Insights · Timothy · January 2022
Top 5 Arcade Sports Apps Performance on iOS in Germany Q4 2021
A detailed look at the performance of the top 5 arcade sports apps on iOS in Germany during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 arcade sports apps on the iOS platform in Germany showed varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these applications' market presence.
Head Ball 2 - Soccer Game from MASOMO LIMITED saw a steady climb in weekly revenue, starting from approximately $11.5K at the end of September and peaking at around $15.9K by mid-December. Weekly downloads exhibited fluctuations, reaching a high of 10K in early October and stabilizing around 7K by the end of December. Active users for the game started at around 56K and experienced a peak of 84K in mid-October, ending the quarter at approximately 69K.
Hooper Hooper by smartmobi technology limited experienced a significant initial surge in weekly downloads, peaking at nearly 18.8K in early October before declining to around 4.5K by the beginning of November. The app's active user base mirrored this trend, starting at approximately 7.5K and peaking at 30.7K in mid-October, before dropping to about 5.5K by the end of December.
The Ramp. from Crescent Moon Games, released in November 2021, had a strong debut with weekly downloads hitting nearly 30K in its first week. However, this number declined to around 1.3K by the end of December. Weekly revenue for The Ramp. started at about $377 in early November, gradually reducing to negligible amounts by the end of the year. Active users showed a peak of about 35.6K in mid-November, tapering off to around 15.4K by the end of December.
Crazy Kick! Fun Football game by Voodoo maintained consistent weekly downloads, averaging around 3K to 5K throughout the quarter. The game's weekly revenue remained low, fluctuating between $3 and $58. The active user base saw a gradual increase from approximately 10.4K at the end of September to a peak of around 17K in mid-December, before dipping slightly to 10.9K by the end of the year.
Tennis Clash:Sports Stars Game from Wildlife Studios showcased a stable yet notable performance. Weekly revenue fluctuated, starting at about $12.7K at the end of September and reaching a peak of approximately $23.3K in the final week of December. Weekly downloads varied, with a low of around 2.8K in November and a high of 7.3K in late December. Active users for Tennis Clash started at about 40.5K and remained relatively stable, ending the quarter at approximately 32.2K.
For more detailed insights and trends, visit Sensor Tower's platform.